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Answer by JonManatee

I don't see any problems with your code, other than that you may not want to have Destroy(gameObject, lifespan) in Start instead of UpdateSome simple troubleshooting to help you along:If there are...

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Answer by BoredKoi

I cannot find a way to make it detect the collision and destroy itself!I recently helped another person on the forums with similar questions in understanding the usage between Collisions and Triggers,...

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Answer by Panamamigo

I'm not exactly sure what I was doing wrong either, but I just started a completely new project and re-attempted everything and it works perfect!Thank you all for your responses they have been very...

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Answer by HardStyle

another problem may be if your bullet is traveling 2 fast, if for 1 update the speed of bullet is bigger then a wall it will pass ....you need to use raycasts to fix this, not colisions

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