Answer by JonManatee
I don't see any problems with your code, other than that you may not want to have Destroy(gameObject, lifespan) in Start instead of UpdateSome simple troubleshooting to help you along:If there are...
View ArticleAnswer by BoredKoi
I cannot find a way to make it detect the collision and destroy itself!I recently helped another person on the forums with similar questions in understanding the usage between Collisions and Triggers,...
View ArticleAnswer by Panamamigo
I'm not exactly sure what I was doing wrong either, but I just started a completely new project and re-attempted everything and it works perfect!Thank you all for your responses they have been very...
View ArticleAnswer by HardStyle
another problem may be if your bullet is traveling 2 fast, if for 1 update the speed of bullet is bigger then a wall it will pass ....you need to use raycasts to fix this, not colisions
View ArticleAnswer by JonManatee
I don't see any problems with your code, other than that you may not want to have Destroy(gameObject, lifespan) in Start instead of UpdateSome simple troubleshooting to help you along:If there are...
View ArticleAnswer by BoredKoi
I cannot find a way to make it detect the collision and destroy itself!I recently helped another person on the forums with similar questions in understanding the usage between Collisions and Triggers,...
View ArticleAnswer by Panamamigo
I'm not exactly sure what I was doing wrong either, but I just started a completely new project and re-attempted everything and it works perfect!Thank you all for your responses they have been very...
View ArticleAnswer by HardStyle
another problem may be if your bullet is traveling 2 fast, if for 1 update the speed of bullet is bigger then a wall it will pass ....you need to use raycasts to fix this, not colisions
View Article